| Main CPUs : 2 x Hitachi SH-2 @ 28.6364 MHz Sound CPU : MC68000 @ 11.45456 MHz
 Sound chip : SCSP/YMF292-F (315-5687)/"LAKE" @ 11.3MHz, 32 PCM (Pulse Code Modulation) Channels, 44.1 khz Sampling Rate
 Secondary CPUs;
 SCU DSP : fixed point maths coprocessor, up to 4 parallel instructions.
 VDP 1 : 32-bit video display processor : sprite and polygon, dual 256KB frame buffers for rotation and scaling effects, Texture Mapping, Goraud Shading, 512KB cache for textures
 VDP 2 : 32-bit background and scroll plane video display processor, 2 Windows for special calculations, transparency, shadowing, background engine, 5 simulataneous scrolling backgrounds, 2 simultaneous rotating playfields, up to 60 frames per second animation
 Main RAM : 2 Megabytes (16 megabits)
 VRAM : 1.54 Megabytes (12 megabits)
 Audio RAM : 512 Kilobytes (4 megabits)
 Rendering Speed : 200,000 Texture Mapped Polygons/Second, 500,000 Flat Shaded Polygons/Second
 Colours : 24-bit true color graphics, 16. Million Available Colors
 Resolution : 320x224, 640x224, and 720x576 horizontal and 240, 448, and 480 vertical
 Board composition : Main board + Game cartridge (one or more in the same time)
 Game Cartridge Size : Max size = 384mbit (48meg)
 Other infos : This board is Jamma and uses a standard resolution monitor
 System Pictures : STV Mother Board - Lot of Carts - Unit - One Cart - Video Board - STV Manual
 Notes : The STV system is based on the Saturn Sega's home console with different control maps, and there were 2 versions, the Japanese one (most common) and the USA one, which wasnt very popular.
 They each had their own bios's and would mostly only play their own regions cartridges, I have listed where possible the compatibilities of each game.
 Odd stuff : The manufacturer of the American STV-Titan dedicated cabinets (which were plastic) was mainly a manufacturer of waste storage containers, molded plastic stuff and whatnot. Turned out prescient as that's pretty much how the market received them; as garbage cans.
 Emulators : MAME (Preliminary) - Satourne (Preliminary)
 
 This hardware is based on Sega Saturn
 |