| Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Co-Processors : 5 x Fujitsu TGP FPU 32bits 16M flops (Floating Point, Stem Rotate, 3D Matrix)
 Video resolution : 496x384 in 65536 colors
 Geometry : 300,000 polygons/s. 900,000 vectors/s
 Rendering : 1,200,000 pixels/s
 Video : Shading Flat Shading, Perspective Texture, Micro Texture, Multi Window, Diffuse Reflection Mode, Specular Reflection Mode
 
 SOUND HARDWARE DESCRIPTION Sound CPU : 16bits 68000 @ 11.2896 Mhz
 Memory RAM : 4 M-bits
 Memory ROM : 68 M-bits (max.)
 Sound chip : SCSP/YMF292-F (315-5687) LAKE @ 11.3MHz
 44.1 khz Sampling Rate
 32 Channels, 16 bits, 2 channel output
 Notes : Communication with main CPU by MIDI
 Board pictures : CPU Board - Video Board - Rom Board
 Notes : Sega had always envisioned their 3D system to be textured, never just flat shaded 3D, so with this in mind they kept their relation going with GEA (now known as Martin Marietta after being bought by them in 1993) and worked with SEGA to upgrade the Model 1 graphics, including the new texture mapping features among other effects.
 Emulators : Nebula (2D and Audio)
 
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