| Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Co-Processor : 2 Analog Devices SHARC FPU 32bits 16M flops
 Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function.
 Memory RAM : 8 M-Bits + 1 M-bit
 Memory ROM : 720 M-bits (max.)
 Video resolution : 496x384 24Hz Horizontal sync, wave, non interlace.
 Scroll Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours
 Window Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours
 3D Graphics Engine : Built in floating decimal point unit.
 900,000 vectors/sec (max.) 300,000 polygons/sec (max.)
 Polygon Surfaces : 2,000,000 pixels/frame (60 frames/sec)
 1,024 colour palettes x 64 luminance tables, 16,777,216 colours.
 Texturing Information : Perspective Texture, 16 shade mono texture
 Map size : 1024x2048x2 (sheets)
 Micro Texture : 128x128x8 Sheets
 Translator Map : 128 shades x 256 sets
 Transparent 1 shade, checker board, texture antialiasing.
 Notes : Advanced communications function, can link many machine together.
 
 SOUND HARDWARE DESCRIPTION Sound CPU : 16bits 68000 11.2896 Mhz
 Memory RAM : 4 M-bits
 Memory ROM : 68 M-bits (max.)
 Sound chip : SCSP/YMF292-F (315-5687) LAKE @ 11.3MHz
 44.1 khz Sampling Rate
 32 Channels, 16 bits, 2 channel output
 Notes : Communication with main CPU by MIDI
 Board pictures : CPU/Video Board - Filter Board - Rom Board - Comm Board
 Notes : Sega had always envisioned their 3D system to be textured, never just flat shaded 3D, so with this in mind they kept their relation going with GEA (now known as Martin Marietta after being bought by them in 1993) and worked with SEGA to upgrade the Model 1 graphics, including the new texture mapping features among other effects.
 Emulators : Nebula
 
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